package model.input;

import java.awt.event.KeyEvent;

import model.GameContext;
import model.characters.CharacterInterface;
import model.stages.StageEnum;
/**
 *
 * @author thiago.barreto
 *
 */
public class CommonKeyboardHandler implements KeyboardHandler{

	@Override
	public CharacterInterface getPlayer() {
		return null;
	}

	@Override
	public void keyPressed(KeyEvent e) {

	}

	/**
	 * Qualquer tecla seta o Stage do Menu Principal como Current Stage
	 */
	@Override
	public void keyReleased(KeyEvent e) {
		GameContext.getGameState().setStage(StageEnum.MAIN_MENU);
	}

	@Override
	public void keyTyped(KeyEvent e) {

	}

	@Override
	public void setPlayer(CharacterInterface player) {
		// TODO Auto-generated method stub

	}

}
